

The video I attached has 4 of 25k verts characters with explicit normals(total 100k deforming verts). My test shows 2x to 4x “overall” performance improvement. Now all explicit normal computation is fully safely multithreaded. Finally that effort come to fruition and released in 2022.1. In that post, I hinted 3dsMax dev is working on improving the situation. Last year I have posted a tip about “ 3dsMax tips #3 How to make imported tree animation 15 times faster“. This is the collection of items for 2022.1 Explicit Normal Performance Improvement I have been making some short videos to showcase the new release of 3dsMax version or Product Update.

How to manage tools part 2 – Plugins (featuring new 3dsMax 2022.3 pipeline integration).How to manage tools part 1 – Scripts (featuring new 3dsMax 2022.3 pipeline integration).DCM mini tutorial #2 – Transform Element.3dsMax 2021.3 Retopology Modifier Quick Start – Part.2.3dsMax 2021.3 Retopology Modifier Quick Start – Part.1.

How to share your awesome MCGs – MCG Installation and network deployment.3dsMax tips #7 – Use startup script instead of maxstart.max file.

3dsMax tips #6 – Viewport GPU caching with Alembic Performance Mode.3dsMax tips #4 – My rig is stuck at the previous animation range!.3dsMax tips #3 How to make imported tree animation 15 times faster.3dsMax tips #1 – 3dsMax.ini setting for file load/save speed up.3dsMax 2021.3 Retopology Tutorials Video Collection.
